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C++ Programming for Embedded Systems ONLINE

Standard Level - 8 sessions


PLEASE NOTE: This is a LIVE INSTRUCTOR-LED training event delivered ONLINE.

It covers the same scope and content as a scheduled in-person class and delivers comparable learning outcomes. Daily sessions comprise 4-6 hours of class contact time.

C++ has been a popular general purpose programming language for many years. Recent developments in microcontroller technology (such as ARM Cortex-M), increasing application complexity and enhancements made in the C++ 2011 standard mean that C++ is now replacing C as the preferred language for many embedded systems.


This course teaches the C++ programming language in the context of real-time and embedded systems. It highlights the resource and performance implications of using key C++ features and programming styles. As well as giving delegates an in-depth understanding of the C++ programming language, this course provides practical experience of programming a modern embedded microcontroller using real-time development tools. It is a direct replacement for a general class in C++ programming, with the added benefit that the syllabus, contextual examples and exercises are tuned to the requirements of the Embedded System and System-on-Chip communities.

Although C++ for Embedded Systems focuses on the C++ language features that are appropriate for "bare metal" systems or those using a Real-Time Operating System (RTOS), the course is also suitable for anyone wishing to learn C++ to develop applications within an Embedded Linux environment – C++ features such as stream-based I/O that are generally only used with complex operating systems are included in an optional module that can be presented if there is sufficient time and interest.

The workshops are based around carefully designed exercises programming and debugging a real embedded system to reinforce and challenge the extent of learning, and comprise approximately 50% of class time.

Who should attend

C++ for Embedded Systems is aimed at electronic hardware, software and system-on-chip engineers who need to gain a working knowledge of the C++ language to build an embedded system. The course is also suitable as a general introduction to C++ programming, particularly for anyone working in an electronics-related business area or with a background in digital electronics.

What will you learn
  • The syntax and semantics of the C++ language (including C++11)
  • The principles of object-oriented modelling, embedded software programming and real-time programming
  • How to program an embedded microcontroller in C++
  • A practical introduction to real-time development tools
  • How to debug a C++ program on a target device
  • How to access memory-mapped peripherals using C++
  • How to write interrupt handlers in C++
  • An introduction to real-time operating systems and scheduling
  • Best practices for embedded programming

Delegates need to be skilled at writing programs in C, to a level of proficiency comparable to having written C code every day for a significant period of time. Delegates who do not meet this pre-requisite will not gain much value from this training, and cannot expect the instructor to teach them C as well as C++.

Take this SELF-ASSESSMENT TEST to find out whether you know enough C.

Delegates should have a basic understanding of embedded systems, microcontroller architecture, and how to read a datasheet.

Please contact Doulos direct to discuss and assess your specific experience against the Pre-requisites.

Course materials

Doulos Course materials are renowned for being the most comprehensive and user friendly available. Their style, content and coverage is unique in the HDL training world, and has made them sought after resources in their own right. Fees include:

  • Fully indexed course notes creating a complete reference manual
  • Workbook full of practical examples and solutions to help you apply your knowledge
Structure and Content

Learn about the differences between C and C++

Requirements for C++ in an Embedded System

Embedded system characteristics • Language choice • Memory mapped peripherals • Volatile variables • Compilation • System boot-up • Best Practices

Summary of C

A refresher on basic C syntax • Functions • Control flow • Fundamental types • Literals • Derived types • Operators • Standard libraries

From C to C++ and C++11

The features added to C by C++ and the ANSI C-1999 standard • inline • const • Enhanced enumerations • constant expressions • auto • Overview of I/O streams • Function prototypes • Pass-by-reference • Default arguments • Function and operator overloading • String class

Linkage and Storage

Learn some tricky features often overlooked in C, but necessary for C++ • Scope • Linkage • Linking C and C++ • Namespaces • Static, automatic and dynamic storage • new and delete • Placement new • Arrays and Pointers • Vectors

C++ Development Environments for Embedded Systems

Compiler Optimization • Object files •Linkers and linker files • Loader • Makefiles • Integrated development environments • Debuggers • In-circuit emulation • Debug with Simulator/Emulator

An introduction to object-oriented programming

Classes and Objects

Introduction to modeling and abstraction • Information hiding • Abstract data types • Classes and objects • Public and private class members • Member functions • Scope resolution • this pointer


How to ensure that objects are properly initialised, and how to tidy up afterwards • Constructors • Destructors • Delegating constructors • Copy constructors • Pointers and objects • Move semantics

Members and Friends

More features of C++ classes • Friends • Operator overloading • Overloading assignment • Move assignment • Memory fragmentation • Working with memory pools • Static members • Constant
objects and members

Master the subtleties of object-oriented programming in C++

Object-Oriented Modelling and The UML

Learn the principles of object-oriented design • Class relationships • The Unified Modeling Language • Class and object diagrams • Association • Composition • Dependency • Implementing class relationships in C++ • Initialization of class members • Singleton class • Design Patterns


Derived classes • Inheritance • Protected members • Casting pointers • Order of initialization

Virtual Functions

Inheriting common behavior • Overriding methods • Virtual functions • Polymorphism • Late binding • Virtual destructors • Vtable • Cost of virtual functions • Abstract base classes and pure virtual functions • Interface classes

Learn to make use of some standard libraries and to develop your own class templates

Further C++ Features

User-defined conversions • Explicit functions • Defaulted and deleted behavior • Run-Time Type Identification • Type casts • Nested classes • Multiple Inheritance • Pointer-to-member •Function


Function templates • Class templates • Template arguments • Template specialization • Dependent name and type lookup • Avoiding code bloat

Standard Libraries

Summary of the standard C and C++ libraries • Container classes • Container adapters • Creating and accessing containers • Initializer lists • Custom allocators • std::array • Other C++11 Enhancements • Iterators • range-for loop

Understand Safety and Multi-tasking Issues

Defensive Programming

Coding standards • Code analysis • Compile-time assertions • Run-time errors • Throwing and catching exceptions • Handlers • Standard exception classes • Preventing memory leakage •
unique_ptr • Exception specification • Exceptions in Embedded Systems

Principles of Real-time Operating Systems

Concurrency • Tasks and task switching • FreeRTOS • Creating and running tasks • Synchronisation • Process scheduling and pre-emption • Priority inversion • Mutex, Semaphore and Queue • Use of semaphores with interrupts • RTOS services

Standard Library Algorithms

Predicates • Function Objects • Bind • Lambda Functions • Filling a container • Non-modifying operations • transform • Searching • Sorting • Summary of the standard algorithms

C++ State Machines (Optional Topic)

State machine representations • Single class state machine • State Design Pattern • Boost mpl example

Strings and Streams (Optional Topic)

Another look at string class • I/O stream hierarchy • Formatted and unformatted streams • I/O of user-defined types • Manipulators • File Streams • Buffering • Stringstreams

Course Dates

22 Sep 2020 ONLINE EurAsia Enquire
6 Oct 2020 ONLINE Americas Enquire
10 Nov 2020 ONLINE EurAsia Enquire
1 Dec 2020 ONLINE Americas Enquire

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