C++ has been a popular general purpose programming language for many years. Recent developments in microcontroller technology (such as Arm Cortex®-M), increasing application complexity and enhancements made in the C++ 2011 standard mean that C++ is now replacing C as the preferred language for many embedded systems.
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This course teaches the C++ programming language in the context of real-time and embedded systems, highlighting the resource and performance implications of using key C++ features and programming styles. As well as giving delegates an in-depth understanding of the C++ programming language, the course provides practical experience of programming a modern embedded microcontroller using real-time development tools. It is a direct replacement for a general class in C++ programming, with the added benefit that the syllabus, contextual examples and exercises are tuned to the requirements of the Embedded System and System-on-Chip communities.
Although C++ for Embedded Systems focuses on the C++ language features that are appropriate for "bare metal" systems or those using a Real-Time Operating System (RTOS), the course is also suitable for anyone wishing to learn C++ to develop applications within an Embedded Linux environment – C++ features such as stream-based I/O, that are generally only used with complex operating systems, are included in an optional module that can be presented if there is sufficient time and interest.
Approximately 50% of class time is dedicated to carefully designed hands-on exercises to reinforce and challenge the extent of learning. These involve programming and debugging a real embedded system.
C++ for Embedded Systems is aimed at electronic hardware, software and system-on-chip engineers who need to gain a working knowledge of the C++ language to build an embedded system.
The course is also suitable as a general introduction to C++ programming, particularly for anyone working in an electronics-related business area or with a background in digital electronics.
Delegates need a basic understanding of embedded systems, microcontroller architecture, and how to read a datasheet.
A good working knowledge of C is essential. Delegates should either have:
This course is not suitable as a first course in computer programming.
Take this SELF-ASSESSMENT TEST to find out whether you know enough C.
Please contact Doulos directly to discuss and assess your specific experience against the Pre-requisites.
Doulos Course materials are renowned for being the most comprehensive and user friendly available. Their style, content and coverage is unique in the HDL training world, and has made them sought after resources in their own right. Fees include:
Embedded system characteristics • Language choice • Memory mapped peripherals • Volatile variables • Compilation • System boot-up • Best Practices
The features added to C by C++ and the ANSI C-1999 standard, highlighting features useful to an embedded system • inline • const • Enhanced enumerations • constant expressions • auto • Overview of I/O streams • Function prototypes • Pass-by-reference • Default arguments • Function and operator overloading • String class • User-defined literals • Lambda functions and capture lists • Additional operators
Learn some tricky features often overlooked in C, but necessary for C++ • Scope • Linkage • Linking C and C++ • Namespaces • Static, automatic and dynamic storage • new and delete • Placement new • Arrays and Pointers • Vectors
Introduction to modeling and abstraction • Information hiding • Abstract data types • Classes and objects • Public and private class members • Member functions • Scope resolution • this pointer
How to ensure that objects are properly initialised, and how to tidy up afterwards • Constructors • Destructors • Delegating constructors • Copy constructors • Pointers and objects • Move semantics
More features of C++ classes • Friends • Operator overloading • Overloading assignment • Move assignment • Memory fragmentation • Working with memory pools • Static members • Constant objects and members
Derived classes • Inheritance • Protected members • Casting pointers • Order of initialization
Inheriting common behavior • Overriding methods • Virtual functions • Polymorphism • Late binding • Virtual destructors • Vtable • Cost of virtual functions • Abstract base classes and pure virtual functions • Interface classes
User-defined conversions • Explicit functions • Defaulted and deleted behavior • Run-Time Type Identification • Type casts • Nested classes • Multiple Inheritance • Pointer-to-member •Function wrapper
Function templates • Class templates • Template arguments • Template specialization • Dependent name and type lookup • Avoiding code bloat
Summary of the standard C and C++ libraries • Container classes • Container adapters • Creating and accessing containers • Initializer lists • Common Container Methods • Custom allocators • std::array • Other C++11 Enhancements • Iterators • range-for loop • Predicates • Function Objects • Bind • Lambda Functions • Filling a container • Non-modifying operations • transform • Searching • Sorting • Summary of the standard algorithms
Coding standards • Code analysis • Compile-time assertions • Run-time errors • Throwing and catching exceptions • Handlers • Standard exception classes • Preventing memory leakage • unique_ptr • Exception specification • Exceptions in Embedded Systems
Concurrency • Tasks and task switching • FreeRTOS • Creating and running tasks • Synchronisation • Process scheduling and pre-emption • Priority inversion • Mutex, Semaphore and Queue • Use of semaphores with interrupts • RTOS services
Compiler Optimization • Object files •Linkers and linker files • Loader • Makefiles • Integrated development environments • Debuggers • In-circuit emulation • Debug with Simulator/Emulator
Learn the principles of object-oriented design • Class relationships • The Unified Modeling Language • Class and object diagrams • Association • Composition • Dependency • Implementing class relationships in C++ • Initialization of class members • Singleton class • Design Patterns
State machine representations • Single class state machine • State Design Pattern • Boost mpl example
Another look at string class • I/O stream hierarchy • Formatted and unformatted streams • I/O of user-defined types • Manipulators • File Streams • Buffering • Stringstreams
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